Aura faint divination; CL 4th
Slot head; Price 5,200 gp; Weight 3 lbs.
This weapon makes your blade sing on the wind as you fight. When you make a single attack in a round, you deal a bonus 1d6 damage.
Craft Wondrous Item; Cost 2,600 gp
Simple, but instant awesomeness. This magic item was developed by militant pirates such as privateers, who favored a mobile fighting style and wanted to cut down enemies with a single blow.
Aura Medium Divination; CL 11th
Slot –; Price 108,500 gp
Carved with twisting lines and meandering runes, this gleaming crystal grants its user a constant know direction effect and a +4 competence bonus on Knowledge (dungeoneering) checks.
In addition, once per week the user can activate the dungeon heart as a standard action to cast find the path.
Requirements Craft Wondrous Item, find the path, know direction. Cost 54,250 gp
I believe Pathfinder has mostly done away with once-per-week item abilities, but I happen to like them; it can really make players think. This does, however, make the item extraordinarily difficult to price correctly.
I think this would be a very cool item to award players who complete a famous dungeon crawl in your campaign world. It is a fantastic symbol of having an uncanny knack for finding your way to trouble.
-Max Porter Zasada
Aura faint transmutation; CL 2nd
Slot feet; Price 1,500 gp
These useful boots allow you to gain the benefits of longstrider as if cast by a 2nd-level caster, as a standard action. The command word functions up to 2 times per day.
Requirements Craft Wondrous Item, longstrider, creator must be at least 2nd level. Cost 750 gp
A useful item for low-level characters who require a speed bonus, or mid-level characters who have spent the rest of their money on their big-ticket magic weapon. I’ve often felt the need for useful, low-level items with an interesting mechanic and which fill of empty body slots. Enjoy the boots!
-Max Porter Zasada