Sunday Spell: Moment of Tranquility

Moment of Tranquility

School Illusion (phantasm) [mind-affecting]; Level Bard 2
Casting Time 1 standard action
Range close (25 ft +5 ft. / 2 levels)
Components V, S, M (a dove’s feather)
Target 1 creature/ 3 levels, no two of which may be more that 3o ft. apart
Duration instantaneous
Saving throw: Will negates; Spell Resistance: yes

While using bardic performance, you can cast this spell to make creatures believe that your performance has quieted the raging battlefield. These creatures take no offensive actions for 1 round (as if affected by calm emotions). In addition, as they are transported by thoughts of peace far from the battlefield, they take a -1 penalty to attack and damage rolls for the rest of the encounter.


This spell is an attempt to make an interesting and effective second-level illusion spell for bards that uses a DC and contributes to the party in a significant way.

Also, welcome back to your regularly scheduled dose of Gaming Mage! Hopefully we shall proceed with fewer interruptions from now on.

-Max Porter Zasada


Sunday Spell: Playful Putrescence

Playful Putrescence

School Illusion (glamer); [mind-affecting]; Level Sor/Wiz 5, Bard 5
Casting Time 1 full-round action
Components V, S, M (a bit of onyx dust)
Range Medium (100 ft. + 10 ft./level)
Target 1 creature
Duration 1 minute and 1 day/level
Saving throw: Will negates and Fortitidue partial (see text)
Spell Resistance: yes

On a failed will save, the target takes 1d6 wisdom damage and believes it has turned into a zombie, physically speaking. This has no further ill effects other than the following. It must immediately make a fortitude save against fear or become nauseated by its own presence for one minute. Even if the fortitude save succeeds, the creature slowly loses its sanity. Once per day thereafter, the subject must make a new will saving throw or take an additional 1d6 points of wisdom damage. The saving throw DC for this spell is +1 harder for each undead with greater HD than the target that is adjacent to the target. This bonus counts for illusory undead that the target has failed to disbelieve.

A spell that should be fun. Fooling your enemies into believing themselves horrific creatures of nightmare is always fun, but this spell adds on the wisdom damage, keeping the horrible joke going for a long, long time!
-Max Porter Zasada