RPG Design – Tuesday Tweak: Player-Controlled Dice

lucky-dice by Iron MittenTuesday Tweak: Player-Controlled Dice

The conventional wisdom is to have the GM roll dice in secret for the monsters and NPCs, and even keep some player rolls behind the screen. Rolling dice is fun, but for the GM it quickly becomes a chore, simply generating random numbers to plug into a system. The GM is already running a story, characters, and monster actions, all of which has to change suddenly and unexpectedly in response to the players’ actions. All of this takes time, slowing down gameplay and hindering fun.

The solution: Have players roll all the dice! They can roll against each other for monsters and NPCs, and keep track of these random numbers while the GM tracks other things.

Now, with this tweak, you’re going to lose a lot of potential excitement that comes with the secrecy and mystery of dice behind the screen. But be honest with yourself: when was the last time that was actually exciting, and not just annoyingly random?

I suggest having a separate set of dice called “fate dice” to differentiate and keep things cool, but whenever you have rolls in the open it really helps the players feel that the GM is honestly doing their best.

Let me know how this tweak works out for you!

-Max Porter Zasada

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