Aura Moderate necromancy; CL 8th; Craft Magic Arms and Armor, Price +1 bonus
When it strikes a creature with blood, a bloodthirsting weapon remains embedded, inflicting a -1 on attack rolls and dealing bleed damage each round equal to the weapon’s damage die. Do not add any additional bonuses to this bleed damage. A creature with a free hand may remove a bloodthirsting weapon as a standard action. A single creature cannot have more than one bloodthirsting weapon embedded at one time unless each weapon has a damage die of 1d4 or smaller. This special quality cannot be added to two-handed weapons.
There’s something terrifying and awesome about the idea of embedding weapons in foes. Especially in cinematic dragon battles or similar things. Give a weapon with this quality to a character to make them a brutal wonder to behold!
I’m not sure that my balancing rule at the end there is as clean and working as it could be. Thoughts?