Sunday Spell: Hardy Hunter | Pathfinder RPG Design

Hardy Hunter

School Transmutation; Level Ranger 2
Casting Time 1 standard action
Range close (25 ft +5 ft. / 2 levels)
Components V, S
Target your animal companion
Duration 10 minutes/level
Saving throw: Will negates (harmless); Spell Resistance: yes (harmless)

Your animal companion gains the benefits of your Favored Enemy ability for a time. If it has scent, the animal companion can also sense enemies at twice the normal distance and gets a +4 enhancement bonus to Survival checks to track using scent.

Notes

It’s always annoying to play a ranger and wonder why your animal companion has to lag behind a druid’s. There are some hidden balance issues at play here, but I’ve always believed that rangers should have spells that are useful and important, and buffing your animal companion fits the bill. Enjoy!

-Max Porter-Zasada

 

 

Scent

Notes

This spell is an attempt to make an interesting and effective second-level illusion spell for bards that uses a DC and contributes to the party in a significant way.

Also, welcome back to your regularly scheduled dose of Gaming Mage! Hopefully we shall proceed with fewer interruptions from now on.

-Max Porter Zasada

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2 responses to “Sunday Spell: Hardy Hunter | Pathfinder RPG Design

  1. This spell rules. I love it! I also like that it’s Ranger 2, so only more experienced rangers get to benefit from it. I like that it makes an investment in an animal companion a stronger option for a ranger instead of throwing it away for an archetype which is possibly overpowered.

    • Thanks! Glad you like the spell.

      I too find many of the ranger archetypes too sweeping in vision, making certain rangers totally different from the core concept. In particular I like your term “investment”–it strengthens the design concept that I favor, which lies in giving classes internal combos which are powerful and cool.

      -Max

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