Tuesday Tweak: Expert Flanking

Pathfinder Design again! Well, it’s been a while since the last time, unfortunately. But we’re back now in full force, so please come back and let me know what you think!

Tweak: If you have a Dexterity score of 13 or better, you can flank in a position other than standard. You can flank a creature when in one square offset from the position you’d normally need to be in to be considered flanking.

I’ve played an entire campaign arc using this tweak in DnD 3.5, and it worked out just right. However, that campaign was a rogue-themed story, and all the players were in need of additional flanking rules. You may wish to keep this tweak for a similar situation. However, it’s good for realism under any circumstances.


Max Porter-Zasada


2 responses to “Tuesday Tweak: Expert Flanking

  1. The idea basically came about with the argument that a person couldn’t fight effectively, even from 135 degree field of vision. Both fighters would be on the peripheries and if you focused on one, the other would be too hard to follow.

    • Right! And anyway, fighting two people is pretty hard no matter where they are standing.

      We were originally going to play with full facing rules, but gave up on that after one session, do you remember?


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