Sunday Spell: Playful Putrescence

Playful Putrescence

School Illusion (glamer); [mind-affecting]; Level Sor/Wiz 5, Bard 5
Casting Time 1 full-round action
Components V, S, M (a bit of onyx dust)
Range Medium (100 ft. + 10 ft./level)
Target 1 creature
Duration 1 minute and 1 day/level
Saving throw: Will negates and Fortitidue partial (see text)
Spell Resistance: yes

On a failed will save, the target takes 1d6 wisdom damage and believes it has turned into a zombie, physically speaking. This has no further ill effects other than the following. It must immediately make a fortitude save against fear or become nauseated by its own presence for one minute. Even if the fortitude save succeeds, the creature slowly loses its sanity. Once per day thereafter, the subject must make a new will saving throw or take an additional 1d6 points of wisdom damage. The saving throw DC for this spell is +1 harder for each undead with greater HD than the target that is adjacent to the target. This bonus counts for illusory undead that the target has failed to disbelieve.

Notes
A spell that should be fun. Fooling your enemies into believing themselves horrific creatures of nightmare is always fun, but this spell adds on the wisdom damage, keeping the horrible joke going for a long, long time!
-Max Porter Zasada
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4 responses to “Sunday Spell: Playful Putrescence

  1. Would this spell be better listed as having the phantasm subschool (as opposed to glamer which everyone else can see) as well as the fear descriptor?

    If its a glamer, should there be a blurb in the description about the effects it may have on others viewing the illusion?

    As it is written, you forgot to include it as a sorcerer spell, and glamer should be a subschool, not a descriptor.

    Are the subjects nauseated for an entire day on each failed fort save?

    • Great comments all!

      Great catch on the subschool vs descriptor thing, I was just being lazy about the punctuation marks.

      I will add to the text about others viewing the illusion.

      The intention was that the target would be nauseated initially, and continue to lose wisdom daily. In a major goof, I forgot to add the duration of the nausea!

      Looking forward to more comments!

      Max

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