Level sorcerer/wizard 5, bard 4
Casting Time 1 standard action
Components V, S, M (black gold dust worth 25 gp)
Range medium (100 ft + 10 ft / level
Area 40-foot radius emanation
Duration 1 round/level
Saving throw: none or Will negates
Spell Resistance: yes
Creatures within the area of this spell take 1 Con damage/round if they suffer from any of the following conditions that round: fatigued, exhausted, sickened, staggered, nauseated, or stunned. Creatures do not suffer more than 1 con damage even if suffering from multiple effects. Creatures without a Con score instead are affected differently by this spell, and must make a Will save each round or suffer 2d12 + level damage.
A spell designed to combine with other abilities, as it really doesn’t do anything on its own. If you prepare properly, use it cleverly, and don’t get your allies caught in it, this spell can be as devastating as its name implies. Mix with effects for a really dangerous ability in drawn-out fights! Note that creatures without a con score generally can’t be affected by any of the effects, so they just take some damage.