Sunday Spell: Howlfire Arrow

Howlfire Arrow

School Evocation;
Level Sorcerer/Wizard 3, Bard 2
Casting Time 1 standard action
Components V, S
Range touch
Target 1 arrow touched
Duration instantaneous
Saving throw: Fortitude partial or Will negates (see text)
Spell Resistance: yes

You imbue an arrow with potent power and throw it at a target up to 100 feet away. Make a ranged attack roll. If it hits, the target takes 1d6 damage plus 1d6 fire and 1d6 sonic damage. In addition, the target must save or be deafened and dazed for 1 round. Any allies of the target within 30 feet that can see and hear this attack must succeed on a Will save or become shaken for 1 round/level.

Notes
An attack spell with a bit of flavor. While the damage is lackluster, the multitude of effects should not be overlooked, as they can turn the tide of a battle.
-Max Porter Zasada
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