Light Exotic weapon. 1d3 bludgeoning damage. x2 critical. 2 lbs. 15 gp. Disarm, trip, reach (and adjacent).
Benefit: A braced mace whip deals lethal damage, even to creatures with armor bonuses. Wielding this weapon takes up an arm slot instead of being held in your hand, and you must don it as with a shield. You may wield this weapon even with something else in your hand, although you cannot effectively wield another weapon in that hand at the same time. You must declare at the beginning of your turn whether you are using your weapon in hand or your braced mace whip, and you cannot change that decision until the beginning of your next turn.
A useful weapon that lets you carry more than the average warrior! Use for a spectacular addition to your array of arms and armor.
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