Sunday Spell: Delayed Blast Missile

Delayed Blast Missile

School Evocation [force];
Level Sorcerer/Wizard 5
Casting Time 1 standard action
Components V, S
Range Medium (100 ft + 10 ft./level)
Targets Up to fifteen creatures, no two of which can be more than 30 ft apart
Duration instantaneous
Saving throw: none Spell Resistance: yes

When you cast this spell, glowing lights surround you for a few moments, then burst into a barrage of missiles. These function like magic missile, except that you get 1 missile/level, maximum 15 missiles. You can also choose to delay the burst of missiles up to 5 rounds. You select the amount of delay upon completing the spell, and that time cannot change once it has been set.


Hasn’t there always been a need for an upgraded version of magic missile? A ubiquitous and eternally useful spell, now brought to the upper levels for you by the Gaming Mage! Enjoy blasting your enemies! -Max Porter Zasada


2 responses to “Sunday Spell: Delayed Blast Missile

  1. I know this breaks a silent D&D rule but I’d like to see the target changed to “up to 15 targets, each of which must be within 30 feet of another target.” It might make the spell too comparatively powerful [i’m thinking cone of cold here]. I mean, I don’t feel like you’re really blasting if all your targets are within 30 feet.

    • That’s an interesting idea. I don’t quite follow your last point–why isn’t that blasting?–but I follow the main idea, which is that a simple “utility blasting” spell like this one should be more flexible. That’s definitely worth thinking about.


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