Curious Foreknowledge: Knowledge (all): When you have successfully made a knowledge check of DC 20 or higher relating to a place or about creatures of a certain type, you may make a second knowledge check against DC 30. If successful, you get a strange sense of foreboding about encounters involving these creatures or places. You get a +2 on initiative checks involving such creatures or places. Even if you are able to re-take knowledge checks, you may not remake this second, bonus knowledge check.
Welcome back after the independence day weekend! Here is a way to spend even more time making interesting skill checks. The odd, mad wizard can use this ability against you as well, so watch out if you’re making a name for yourself!