A very cool class, it seems to me the inquisitor is just slightly too powerful in comparison to other classes. An inquisitor can outperform other players too easily, making the game less fun for everyone. In addition, the class references a severely Antisemitic organization from real-world history. This theme Thursday is all about dialing the inquisitor back just a little bit to make it viable.
Problems: a little too customizable to the fight, can outperform other players too easily on both attack and defense, loaded with too many low-cost actions, some abilities upgrade too fast, can re-tool significant chunks of the character build at will, and has a somewhat anti-Semitic flavor.
- Entering and switching Judgements is a move action, not a swift.
- The “Healing” judgement instead allows you to cast cure light wounds as a cleric of your inquisitor level. This free spell can be cast once, at any time so long as the healing judgement lasts. At 5th level, this becomes cure moderate wounds, at 10th level, cure serious wounds, and at 15th level, cure critical wounds.
- You cannot change your last bonus Teamwork feat as a standard action, as it encourages players to go digging through supplements and can complicate combat to a ridiculous degree. You can change it with 1 hour of practice outside of combat.
- The “destruction” judgement only upgrades every 4 levels.