Don’t Mess With Me: Intimidate. As a full-round action, you can attempt to convince a creature that you’re too scary to approach or attack. Make an Intimidate check with a -2 penalty. If you succeed, the creature will not willingly approach within your apparent reach and suffers a -2 on attack rolls against you. If the creature is forced within your reach, you may automatically make a second Intimidate check as a free action with a -4 penalty. If you succeed, the creature becomes shaken. All of these effects last 1 minute from you original Don’t Mess With Me check.
Although a bit complex, this skill use is powerful. In a way, it does the opposite of what the barbarian usually wants, which is to attract attacks to him, but the exact thing the sorcerer or wizards want in a fight, which is to discourage attacks. Either way, sometimes everyone needs to escape a sticky situation, and this skill use can help.