Sunday Spell: Hellfire Retribution

Hellfire Retribution

School Evocation [fire]; Level Sorcerer/Wizard 2, Witch 2
Casting Time 1 standard action
Components V, S, M (a pinch of ash)
Range personal
Target you
Duration Concentration +1 round, up to a maximum of 1 round/level
Saving throw: Reflex negates  Spell Resistance: yes

Fiery runes burst from your hands and surround you, lashing out at anyone who dares to strike you. For the duration of this spell, whenever an enemy hits you with a melee weapon, they must make a Reflex save or take 1d6 fire damage, +1 for each round spent concentrating so far. You then negate an amount of damage from their attack equal to the damage dealt, if any.
In addition, although this spell has a somatic component, the gestures required are simple and intuitive, and you gain a +2 circumstance bonus on concentration checks related to this spell.


This spell is meant to be subtly useful. It’s a somewhat unimpressive defense, allowing enemies a save and requiring concentration, but the extra bit of reliability lent by the bonus on concentration checks could make this an important last-stand choice.

-Max Porter Zasada


2 responses to “Sunday Spell: Hellfire Retribution

  1. How about a part of the spell that’s affected by caster level? Also, if cast defensively the opponent’s attack of opportunity lands before the shield goes up, correct?

    • The spell’s duration is affected by caster level.

      Yes, since the AoO interrupts spellcasting, their attack would occur before the shield, and might even cause the spell to fail! However, if cast defensively (successfully), then you would not provoke an AoO. If you fail the concentration check, then the spell fails anyway without provoking.


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