School Evocation [fire]; Level Sorcerer/Wizard 2, Witch 2
Casting Time 1 standard action
Components V, S, M (a pinch of ash)
Duration Concentration +1 round, up to a maximum of 1 round/level
Saving throw: Reflex negates Spell Resistance: yes
Fiery runes burst from your hands and surround you, lashing out at anyone who dares to strike you. For the duration of this spell, whenever an enemy hits you with a melee weapon, they must make a Reflex save or take 1d6 fire damage, +1 for each round spent concentrating so far. You then negate an amount of damage from their attack equal to the damage dealt, if any.
In addition, although this spell has a somatic component, the gestures required are simple and intuitive, and you gain a +2 circumstance bonus on concentration checks related to this spell.
This spell is meant to be subtly useful. It’s a somewhat unimpressive defense, allowing enemies a save and requiring concentration, but the extra bit of reliability lent by the bonus on concentration checks could make this an important last-stand choice.
-Max Porter Zasada