A hairy creature with four long, spindly legs of different sizes twitches toward you, its huge eyes the size of dinner plates.
Kafirax CR 2
CN Large Fey
Init +6 Senses Low-light vision, Perception
AC 15, touch 12, flat-footed 15, (+5 natural armor, +2 DEX)
HP 20 (4d6 +8)
Fort +2 Will +6 Ref +6
Speed 40 ft
Melee Bite +4 (1d8+2)
Special Attacks Unnerving Gaze
STR 14, Dex 15, Con 14, Int 10, Wis 16, Cha 8
Base Atk +1; CMB +4; CMD 15
Feats: Improved Initiative
Skills: Acrobatics +6, Climb +5, Escape Artist +6, Knowledge (nature) +7, Stealth +3
Environment: Temperate or cold woods
Organization: Solitary, pair, or pack (4-8)
Treasure: standard, objects only
Unnerving Gaze: the huge googly eyes of a Kafirax radiate an unnerving aura for 30 ft. Any non-fey caught in this area must make a DC 16 Will save or become frightened for 1d2 rounds. The save DC is Wisdom-based.
The Kafirax breeds in the deepest of woods, venturing out to hunt in packs on moonlit nights. Young kafiraxes are sought after for pets for eladrin children, who are are immune to the creatures’ gaze attack and merely find their odd gamboling funny.
A low-level monster with a gaze attack that targets will. A much-needed monster to put certain cocky players in their place. Use a cerebilith mini to represent a kafirax, or something more appropriate if you have it. A kafirax works best in a forest or swamp setting, where it can pop out of a tree with its climb skill and surprise everyone with those scary eyeballs!